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Text File  |  1998-08-10  |  64KB  |  2,145 lines

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  327.     if ( (Project.delay !=3D null) && (Project.delay !=3D 0) )        =09
  328.     {
  329.         setTimeout( "Setup();", Project.delay*1000 );=20
  330.         return;
  331.     }
  332. =09
  333.     Setup();
  334. }
  335. function Setup()=20
  336. { =20
  337.     stNoInput++;                            =09
  338.     if ( vers < 4 ) return;                    =09
  339.     if ( sys =3D=3D "Netscape" )                =09
  340.     {
  341.         document.all =3D new Array;            =09
  342.         Extract(document);                    =09
  343.     =09
  344.         document.body =3D new Object;
  345.         document.body.clientWidth =3D window.innerWidth;
  346.         document.body.clientHeight =3D window.innerHeight;
  347.         document.body.scrollTop =3D window.pageXOffset;=20
  348.         document.body.scrollLeft =3D window.pageYOffset;
  349.     }
  350.     stButtons =3D SetupButtons();                =09
  351.     ProjectInitialize();                    =09
  352.     stNoInput--;                            =09
  353.     if ( (stButtons =3D=3D false) || (Project.autoStart =3D=3D true) )=09
  354.         Start();                                            =09
  355. }
  356. function ProjectInitialize()
  357. {
  358. =09
  359.     tickTimer =3D new Timer();
  360. =09
  361. =09
  362.     InitializeScenes();
  363. =09
  364.     tickTimer.StartTicking();                            =09
  365. =09
  366.     if ( Project.startScene =3D=3D null )        =09
  367.         Project.startScene =3D 0;                =09
  368.     stProjState =3D PS_INITIALIZED;            =09
  369. =09
  370. }
  371. function ProjectStart( startScene )
  372. {
  373.     stProjState =3D PS_RUNNING;
  374.     if ( startScene !=3D null )
  375.         ChangeScene( startScene );
  376.     else
  377.         ChangeScene( Project.startScene );
  378. }
  379. function ProjectComplete()
  380. {
  381.     if ( Project.rtReq =3D=3D RR_PAGE_BUTTONS )    =09
  382.         return;                                =09
  383.     ProjectShutdown();
  384.     StatusChange();                            =09
  385. }
  386. function ProjectShutdown()
  387. {
  388.     KillTimer();                                    =09
  389.     StopEverythingOnScenes( false );
  390.     currentScene =3D null;
  391.     stProjState =3D PS_COMPLETE;                        =09
  392. }
  393. function Extract( obj )
  394. {
  395. =09
  396. =09
  397.     for (var intLayer =3D 0; intLayer< obj.layers.length; intLayer++)=09
  398.     {
  399.         var el =3D obj.layers[intLayer];        =09
  400.         document.all[el.id] =3D new Object    =09
  401.         var newEl =3D document.all[el.id];    =09
  402.     =09
  403.         newEl.id =3D el.id;                            =09
  404.         newEl.style =3D new Object;                    =09
  405.         newEl.style.pixelTop =3D parseInt(el.top);
  406.         newEl.style.pixelLeft =3D parseInt(el.left);
  407.         if (null!=3Del.clip)=20
  408.         {
  409.             newEl.offsetWidth =3D el.clip.width;    =09
  410.             newEl.offsetHeight =3D el.clip.height
  411.         }
  412.     =09
  413.         if        ( el.visibility =3D=3D NAV_HIDDEN )
  414.             newEl.style.visibility =3D IE_HIDDEN;
  415.         else if ( el.visibility =3D=3D NAV_VISIBLE )
  416.             newEl.style.visibility =3D IE_VISIBLE;
  417.         else if    ( el.visibility =3D=3D NAV_INHERIT )
  418.             newEl.style.visibility =3D IE_INHERIT;
  419.         else
  420.             newEl.style.visibility =3D "";
  421.     =09
  422.         newEl.style.zIndex =3D el.zIndex;
  423.         newEl.style.backgroundColor =3D el.bgColor;
  424.         newEl.style.backgroundImage =3D "url("+el.background+")";
  425.         newEl.NSLayer =3D el;                        =09
  426.     =09
  427.     =09
  428.     =09
  429.         for (var intLoop =3D 0; intLoop< el.document.images.length; intLoop++)
  430.         {
  431.             var image =3D el.document.images[intLoop]    =09
  432.             var    imageName =3D image.name;                =09
  433.             if ( imageName =3D=3D null )                =09
  434.                 continue;                            =09
  435.         =09
  436.             document.all[imageName] =3D image;        =09
  437.             document.images[imageName] =3D image;        =09
  438.         }
  439.     =09
  440.         for (var intLoop =3D 0; intLoop< el.document.forms.length; intLoop++)=20
  441.         {
  442.             var form =3D el.document.forms[intLoop];    =09
  443.             var formName =3D form.name;                =09
  444.             if ( formName =3D=3D null )
  445.                 continue;
  446.             document.all[formName] =3D form;            =09
  447.             document.forms[formName] =3D form;        =09
  448.         =09
  449.             for ( var innerLoop =3D 0; innerLoop < form.elements.length; =
  450. innerLoop++)
  451.             {
  452.                 var element =3D form.elements[innerLoop]=09
  453.                 var elementName =3D element.name;
  454.                 if ( elementName =3D=3D null )            =09
  455.                     continue;
  456.                 document.all[elementName] =3D element;=09
  457.             }
  458.         }
  459.         if ( el.layers.length > 0 )                =09
  460.             Extract(el)                            =09
  461.     }
  462. }
  463. function Scene( duration )
  464. {
  465.     this.duration =3D duration;
  466. }
  467. function InitializeScenes()
  468. {
  469.     var objScene;                            =09
  470.     var sceneNumber =3D 0;                    =09
  471. =09
  472.     for ( sceneName in Scenes )
  473.     {
  474.         objScene =3D Scenes[sceneName];        =09
  475.         objScene.number =3D parseInt(sceneNumber);                =09
  476.         objScene.name =3D sceneName;                    =09
  477.         objScene.HTML =3D document.all[sceneName];    =09
  478.         SetVisibility( objScene.HTML, IE_HIDDEN );=09
  479.         if ( Project.rtReq =3D=3D RR_PAGE_BUTTONS )    =09
  480.             objScene.duration =3D DUR_FOREVER;
  481.         InitializePlayers( objScene );        =09
  482.     =09
  483.         if ( objScene.entryTrans =3D=3D null )
  484.         {
  485.             objScene.entryTrans =3D new Object();
  486.             objScene.entryTrans.type =3D NULL_TRANSITION;
  487.         }
  488.     =09
  489.         if ( objScene.Bhv !=3D null )
  490.             for ( var bhvIdx=3D0; (bhv=3DobjScene.Bhv[bhvIdx]) !=3D null; =
  491. bhvIdx++ )=09
  492.                 bhv.Initialize( objScene, bhv);
  493.         objScene.numBhv =3D bhvIdx;                                            =09
  494.         sceneArray[sceneNumber++] =3D objScene;=09
  495.     }
  496.     nScenes =3D sceneNumber;                    =09
  497. }
  498. function StopEverythingOnScenes( fPause )
  499. {
  500.     var objScene;                            =09
  501.     for ( sceneName in Scenes )
  502.     {
  503.         objScene =3D Scenes[sceneName];                    =09
  504.     =09
  505.     =09
  506.         if ( objScene.Bhv !=3D null )
  507.             for ( var bhvIdx=3D0; (bhv=3DobjScene.Bhv[bhvIdx]) !=3D null; =
  508. bhvIdx++ )=09
  509.                 bhv.StopEverything( bhv, fPause );
  510.         StopEverythingOnPlayers( objScene, fPause );        =09
  511.     }
  512.     return;
  513. }
  514. function ChangeScene( nextSceneNumber )
  515. {
  516.     var    previousScene =3D currentScene;                    =09
  517.     StopSceneTimers();                                    =09
  518.     currentScene =3D GetSceneFromNumber( nextSceneNumber );=09
  519.     currentScene.previousScene =3D previousScene;            =09
  520.     if ( currentScene.duration =3D=3D null )                =09
  521.         currentScene.duration =3D DEFAULT_SCENE_DURATION;    =09
  522. =09
  523.     if ( currentScene.Bhv !=3D null )
  524.         for ( var bhvIdx=3D0; bhvIdx<currentScene.numBhv; bhvIdx++ )=09
  525.         {
  526.             var bhv =3D currentScene.Bhv[bhvIdx]
  527.             if ( bhv =3D=3D null)                            =09
  528.                 continue;
  529.             var delay =3D bhv.delay
  530.             if        ( (delay =3D=3D null) || (delay =3D=3D DELAY_NONE) )=09
  531.                 bhv.Start( bhv );                                    =09
  532.             else if ( delay > 0 )                                =09
  533.                 StartOneShotTimer( bhv, bhv.delay, bhv.Start, TMR_SCENE );
  534.         }
  535.     StartScenePlayers( currentScene );                            =09
  536.     StartTransition( currentScene, currentScene.entryTrans, IE_VISIBLE, =
  537. SceneTransitionDone );=09
  538. =09
  539.     if ( currentScene.duration !=3D DUR_FOREVER )            =09
  540.         StartOneShotTimer( currentScene, currentScene.duration, SceneExit, =
  541. TMR_SCENE );
  542.     StatusChange();                                        =09
  543.     return;
  544. }
  545. function SceneTransitionDone( objScene )
  546. {
  547. =09
  548. =09
  549.     if ( currentScene.previousScene !=3D null )
  550.         SetVisibility( currentScene.previousScene.HTML, IE_HIDDEN );
  551. =09
  552.     if ( currentScene.Bhv !=3D null )
  553.         for ( bhvIdx=3D0; bhvIdx<currentScene.numBhv; bhvIdx++ )=09
  554.         {
  555.             var bhv =3D currentScene.Bhv[bhvIdx]
  556.             if ( bhv =3D=3D null)                            =09
  557.                 continue;
  558.             if ( bhv.delay =3D=3D DELAY_UNTIL_TRANSITION  )=09
  559.                 bhv.Start( bhv );                                =09
  560.         }
  561.     =09
  562.     StartScenePlayersAfterTransition( currentScene );=09
  563. }
  564. function SceneExit( thisScene, nextScene )
  565. {
  566.     var nextSceneNumber =3D nextScene =3D=3D null ? currentScene.number+1 : =
  567. nextScene.number;
  568.     var finalScene =3D (nextSceneNumber <=3D Project.stopScene) ? false : =
  569. true;
  570. =09
  571. =09
  572. =09
  573.     for ( playerName in currentScene.Players )
  574.     {
  575.         objPlayer =3D currentScene.Players[playerName];        =09
  576.         PlayerExitTransitionDone( objPlayer, finalScene );    =09
  577.     }
  578. =09
  579.     if ( currentScene.Bhv !=3D null )
  580.         for ( bhvIdx=3D0; bhvIdx<currentScene.numBhv; bhvIdx++ )=09
  581.         {
  582.             var bhv =3D currentScene.Bhv[bhvIdx]
  583.             if ( bhv =3D=3D null)                            =09
  584.                 continue;
  585.             if ( bhv.duration =3D=3D DUR_UNTIL_DONE  )        =09
  586.                 bhv.Stop( bhv );                        =09
  587.         }
  588. =09
  589. =09
  590.     if ( finalScene =3D=3D false )                    =09
  591.         ChangeScene( nextSceneNumber )            =09
  592.     else
  593.         ProjectComplete()                        =09
  594.     =09
  595. }
  596. function Player( delay, duration )
  597. {
  598.     this.delay =3D delay;
  599.     this.duration =3D duration;
  600. }
  601. function InitializePlayers( objScene )
  602. {
  603.     var objPlayer;                        =09
  604.     var    playerNumber =3D 0;                =09
  605.     for ( playerName in objScene.Players )
  606.     {
  607.         objPlayer =3D objScene.Players[playerName];        =09
  608.         objPlayer.number =3D playerNumber;                =09
  609.         objPlayer.name =3D playerName;                    =09
  610.         objPlayer.HTML =3D document.all[playerName];        =09
  611.         SetVisibility( objPlayer.HTML, IE_HIDDEN );        =09
  612.         objPlayer.position =3D new Position(objPlayer);    =09
  613.     =09
  614.         if ( objPlayer.delay =3D=3D null )                    =09
  615.             objPlayer.delay =3D DEFAULT_PLAYER_DELAY;        =09
  616.     =09
  617.     =09
  618.         if        ( objPlayer.entryTrans =3D=3D null )
  619.         {
  620.             objPlayer.entryTrans =3D new Object();
  621.             objPlayer.entryTrans.type =3D NULL_TRANSITION;
  622.         }=20
  623.     =09
  624.         else if ((objPlayer.entryTrans !=3D null) &&            =09
  625.             (GetPlayerTypeFromName(objPlayer.name) =3D=3D PLAYER_TEXT))
  626.         {
  627.             if ( (objPlayer.entryTrans.type =3D=3D TEXT_FLYIN) || =
  628. (objPlayer.entryTrans.type =3D=3D TEXT_TYPEWRITER) )
  629.                 if ( InitializeTextFlyin( objPlayer ) =3D=3D false )
  630.                     objPlayer.entryTrans.type =3D null;                            =09
  631.         }
  632.     =09
  633.         if ( objPlayer.exitTrans =3D=3D null )
  634.         {
  635.             objPlayer.exitTrans =3D new Object();
  636.             objPlayer.exitTrans.type =3D NULL_TRANSITION;
  637.         }
  638.     =09
  639.         if ( objPlayer.Bhv !=3D null )
  640.         {
  641.             for ( bhvIdx=3D0; (bhv=3DobjPlayer.Bhv[bhvIdx]) !=3D null; bhvIdx++ )    =
  642.  
  643.                 bhv.Initialize( objPlayer, bhv);
  644.             objPlayer.numBhv =3D bhvIdx;                                    =09
  645.         }
  646.         else
  647.             objPlayer.numBhv =3D 0;
  648.         playerNumber ++;                =09
  649.     }=09
  650. }
  651. function StopEverythingOnPlayers( objScene, fPause )
  652. {
  653.     var objPlayer;                        =09
  654.     for ( playerName in objScene.Players )
  655.     {
  656.         objPlayer =3D objScene.Players[playerName];        =09
  657.     =09
  658.     =09
  659.         if ( objPlayer.Bhv !=3D null )
  660.         {
  661.             for ( bhvIdx=3D0; (bhv=3DobjPlayer.Bhv[bhvIdx]) !=3D null; bhvIdx++ )    =
  662.  
  663.                 bhv.StopEverything( bhv, fPause );
  664.         }
  665.         DisableTrigger( objPlayer );                    =09
  666.     }=09
  667.     return;
  668. }
  669. function StartScenePlayers( objScene )
  670. {
  671. =09
  672.     for ( playerName in objScene.Players )
  673.     {
  674.         objPlayer =3D objScene.Players[playerName];        =09
  675.     =09
  676.     =09
  677.     =09
  678.         if        ( objPlayer.delay =3D=3D DELAY_NONE )        =09
  679.             StartPlayer( objPlayer )                    =09
  680.         else if ( objPlayer.delay    > 0 )                =09
  681.             StartOneShotTimer( objPlayer, objPlayer.delay, StartPlayer, =
  682. TMR_SCENE);
  683.     }
  684. }
  685. function StartScenePlayersAfterTransition( objScene )
  686. {
  687. =09
  688.     for ( playerName in objScene.Players )
  689.     {
  690.         objPlayer =3D objScene.Players[playerName];        =09
  691.         if ( objPlayer.delay =3D=3D DELAY_UNTIL_TRANSITION )=09
  692.             StartPlayer( objPlayer )                    =09
  693.     }
  694. }
  695. function StartPlayer( objPlayer )
  696. {
  697. =09
  698.     if ( objPlayer.Bhv !=3D null )
  699.         for ( bhvIdx=3D0; bhvIdx<objPlayer.numBhv; bhvIdx++ )=09
  700.         {
  701.             var bhv =3D objPlayer.Bhv[bhvIdx]
  702.             if ( bhv =3D=3D null)                            =09
  703.                 continue;
  704.             var delay =3D bhv.delay
  705.             if        ( (delay =3D=3D null) || (delay =3D=3D DELAY_NONE) )=09
  706.                 bhv.Start( bhv );                                =09
  707.             else if ( delay > 0 )                                =09
  708.                 StartOneShotTimer( bhv, bhv.delay, bhv.Start, TMR_SCENE );
  709.         }
  710. =09
  711.     StartTransition( objPlayer, objPlayer.entryTrans, IE_VISIBLE, =
  712. PlayerEntryTransitionDone );
  713. =09
  714. =09
  715.     if ( objPlayer.duration > 0 )
  716.         StartOneShotTimer( objPlayer, objPlayer.duration, PlayerExit, =
  717. TMR_SCENE );                                =09
  718. }
  719. function PlayerEntryTransitionDone( objPlayer )
  720. {
  721. =09
  722.     if ( objPlayer.Bhv !=3D null )
  723.         for ( bhvIdx=3D0; bhvIdx<objPlayer.numBhv; bhvIdx++ )=09
  724.         {
  725.             var bhv =3D objPlayer.Bhv[bhvIdx]
  726.             if ( bhv =3D=3D null)                            =09
  727.                 continue;
  728.             if ( bhv.delay =3D=3D DELAY_UNTIL_TRANSITION  )=09
  729.                 bhv.Start( bhv );                                =09
  730.         }
  731. =09
  732.     if ( objPlayer.Triggers !=3D null )
  733.         EnableTrigger( objPlayer );
  734. }
  735. function PlayerExit( objPlayer )
  736. {
  737. =09
  738.     StartTransition( objPlayer, objPlayer.exitTrans, IE_HIDDEN, =
  739. PlayerExitTransitionDone );
  740. }
  741. function PlayerExitTransitionDone( objPlayer, finalScene )
  742. {
  743. =09
  744.     if ( objPlayer.Bhv !=3D null )
  745.         for ( bhvIdx=3D0; bhvIdx<objPlayer.numBhv; bhvIdx++ )=09
  746.         {
  747.             var bhv =3D objPlayer.Bhv[bhvIdx]
  748.             if ( bhv =3D=3D null)                            =09
  749.                 continue;
  750.             if ( bhv.duration =3D=3D DUR_UNTIL_DONE  )        =09
  751.                 bhv.Stop( bhv );                        =09
  752.         }
  753. =09
  754.     if ( (finalScene =3D=3D null) || (finalScene =3D=3D false) )
  755.         SetVisibility( objPlayer.HTML, IE_HIDDEN );        =09
  756. =09
  757. =09
  758. =09
  759.     if ( (sys !=3D "Netscape") && (objPlayer.HTML.Preview !=3D null) )
  760.         SetVisibility( objPlayer.HTML, IE_VISIBLE );=20
  761.     return;
  762. }
  763. function Trigger( trigType, trigBhv, player, scene )
  764. {
  765.     this.triggerType =3D trigType;
  766.     this.triggerBhv =3D trigBhv;
  767.     this.player =3D player;
  768.     this.nextSceneNum =3D scene;
  769. }
  770. function EnableTrigger( objPlayer )
  771. {
  772.     if ( sys !=3D "Netscape" )                                =09
  773.     {
  774.         objPlayer.HTML.style.cursor=3D"hand";                    =09
  775.         for ( trx in objPlayer.Triggers )                    =09
  776.         {
  777.             var    trigger =3D objPlayer.Triggers[trx];            =09
  778.             if ( trigger.triggerType =3D=3D null )
  779.                 trigger.triggerType =3D 0;                    =09
  780.             var tt =3D trigger.triggerType;                    =09
  781.             if            ( tt =3D=3D TT_ALL_MOUSE_EVENTS )                            =09
  782.             {
  783.                 objPlayer.HTML.onmousedown =3D EventProcessor;
  784.                 objPlayer.HTML.onmouseup =3D EventProcessor;=09
  785.                 objPlayer.HTML.onmouseover =3D EventProcessor;    =09
  786.                 objPlayer.HTML.onmouseout =3D EventProcessor;
  787.             }
  788.             else if        ( tt =3D=3D TT_BUTTONDOWN )                =09
  789.                 objPlayer.HTML.onmousedown =3D EventProcessor;
  790.             else if        ( tt =3D=3D TT_BUTTONUP )        =09
  791.                 objPlayer.HTML.onmouseup =3D EventProcessor;
  792.             else if        ( tt =3D=3D TT_MOUSEOVER )        =09
  793.                 objPlayer.HTML.onmouseover =3D EventProcessor;
  794.             else if        ( tt =3D=3D TT_MOUSEOUT )        =09
  795.                 objPlayer.HTML.onmouseout =3D EventProcessor;
  796.         }
  797.     }
  798.     else                                        =09
  799.     {
  800.         for ( trx in objPlayer.Triggers )        =09
  801.         {
  802.             var    trigger =3D objPlayer.Triggers[trx];=09
  803.             if ( trigger.triggerType =3D=3D null )
  804.                 trigger.triggerType =3D 0;                    =09
  805.             var tt =3D trigger.triggerType;                    =09
  806.             if ( tt=3D=3D 0 )                                    =09
  807.             {
  808.                 objPlayer.HTML.NSLayer.captureEvents( Event.MOUSEUP | =
  809. Event.MOUSEDOWN | Event.MOUSEOVER | Event.MOUSEOUT );
  810.                 objPlayer.HTML.NSLayer.onMouseUp =3D EventProcessor;
  811.                 objPlayer.HTML.NSLayer.onMouseDown =3D EventProcessor;
  812.                 objPlayer.HTML.NSLayer.onMouseOver =3D EventProcessor;
  813.                 objPlayer.HTML.NSLayer.onMouseOut =3D EventProcessor;
  814.             }
  815.             else if    ( tt =3D=3D TT_BUTTONUP )
  816.             {
  817.                 objPlayer.HTML.NSLayer.captureEvents(Event.MOUSEUP);
  818.                 objPlayer.HTML.NSLayer.onMouseUp =3D EventProcessor;
  819.             }
  820.             else if ( tt =3D=3D TT_BUTTONDOWN )
  821.             {
  822.                 objPlayer.HTML.NSLayer.captureEvents(Event.MOUSEDOWN);
  823.                 objPlayer.HTML.NSLayer.onMouseDown =3D EventProcessor;
  824.             }
  825.         }
  826.     =09
  827.     }
  828. }
  829. function DisableTrigger( objPlayer )
  830. {
  831.     if ( sys !=3D "Netscape" )            =09
  832.     {
  833.         objPlayer.HTML.onmousedown =3D null;
  834.         objPlayer.HTML.onmouseup =3D null;=09
  835.         objPlayer.HTML.onmouseover =3D null;    =09
  836.         objPlayer.HTML.onmouseout =3D null;
  837.     }
  838.     else                                =09
  839.         objPlayer.HTML.NSLayer.releaseEvents(Event.MOUSEUP | Event.MOUSEDOWN | =
  840. Event.MOUSEOVER | Event.MOUSEOUT );
  841. }
  842. function EventProcessor( e )
  843. {
  844.     var trigger;                                =09
  845.     var    type;                                    =09
  846.     var    button;                                    =09
  847.     var    eventType;                                =09
  848.     var objPlayer;                                =09
  849.     if ( (objPlayer =3D GetPlayerFromName(this.id)) =3D=3D null)=09
  850.         return;
  851.     if ( sys !=3D "Netscape" )                    =09
  852.     {
  853.         type =3D event.type;
  854.         button =3D event.button;
  855.     }
  856.     else                                        =09
  857.     {
  858.         type =3D e.type;
  859.         button =3D e.which;
  860.     }
  861. =09
  862.     if (type =3D=3D "mousedown")
  863.     {
  864.         if ( button !=3D 1 )                    =09
  865.             return;
  866.         eventType =3D TT_BUTTONDOWN;
  867.         if ( sys =3D=3D "Netscape" )            =09
  868.         {
  869.             objPlayer.HTML.NSLayer.releaseEvents(Event.MOUSEDOWN);
  870.             objPlayer.HTML.NSLayer.captureEvents(Event.MOUSEDOWN);
  871.         }
  872.     }
  873.     else if (type =3D=3D "mouseup")
  874.     {
  875.         if ( button !=3D 1 )                    =09
  876.             return;
  877.         eventType =3D TT_BUTTONUP;
  878.         if ( sys =3D=3D "Netscape" )            =09
  879.         {
  880.             objPlayer.HTML.NSLayer.releaseEvents(Event.MOUSEUP);
  881.             objPlayer.HTML.NSLayer.captureEvents(Event.MOUSEUP);
  882.         }
  883.     }
  884.     else if (type =3D=3D "mouseover")
  885.     {
  886.         eventType =3D TT_MOUSEOVER;
  887.     }
  888.     else if (type =3D=3D "mouseout")
  889.     {
  890.         eventType =3D TT_MOUSEOUT;
  891.     }
  892.     var triggerArray =3D objPlayer.Triggers;        =09
  893.     var trigger;                                =09
  894. =09
  895.     for ( var trx=3D0; (trigger=3DtriggerArray[trx]) !=3D null; trx++ )
  896.     {
  897.         if ( (trigger.triggerType =3D=3D 0) || (trigger.triggerType =3D=3D =
  898. eventType) )
  899.         {
  900.         =09
  901.         =09
  902.         =09
  903.             if        ( trigger.triggerBhv =3D=3D TB_PAGE_TURNER )
  904.             {
  905.             =09
  906.             =09
  907.                 if ( (trigger.nextSceneNum =3D=3D null) || (trigger.nextSceneNum =
  908. =3D=3D "") )
  909.                     SceneExit( currentScene );
  910.                 else
  911.                 {
  912.                     if ( Scenes[trigger.nextSceneNum].number < currentScene.number )
  913.                     {
  914.                         for ( ii=3D0; ii<=3DcurrentScene.number; ii++ )
  915.                             InitializePlayers( sceneArray[ii] );
  916.                     }
  917.                     SceneExit( currentScene, Scenes[trigger.nextSceneNum] );
  918.                 }
  919.             }
  920.             else if    ( trigger.triggerBhv =3D=3D TB_START_PLAYER )
  921.                 StartPlayer( GetPlayerFromName( trigger.player ) );            =09
  922.             else=20
  923.             {
  924.             =09
  925.                 var objTrigPlayer =3D GetPlayerFromName( trigger.player );    =09
  926.                 var bhv =3D objTrigPlayer.Bhv[trigger.triggerBhv];            =09
  927.                 bhv.Trigger( bhv, eventType );                                =09
  928.             }  =09
  929.         }
  930.     }
  931.     return;=09
  932. }
  933. function Transition( type, rate, flyFrom, flySubtype )
  934. {
  935.     this.type =3D type;
  936.     this.rate =3D rate;
  937.     this.flyFrom =3D flyFrom;
  938.     this.flySubtype =3D flySubtype;
  939. }
  940. function StartTransition( transObj, trans, visibility, callback )
  941. {
  942.     var    playerType =3D GetObjectTypeFromName( transObj.name );    =09
  943. =09
  944. =09
  945. =09
  946.     if    ( ("Netscape" =3D=3D sys) ||=20
  947.         ( (playerType =3D=3D OBJ_PLAYER) && (trans.type =3D=3D =
  948. NULL_TRANSITION) ) )
  949.     {
  950.         SetVisibility( transObj.HTML, visibility );
  951.         callback( transObj );
  952.         return;
  953.     }
  954. =09
  955. =09
  956. =09
  957. =09
  958.     if ( ((trans.type =3D=3D TEXT_FLYIN) || (trans.type =3D=3D =
  959. TEXT_TYPEWRITER)) && (visibility =3D=3D IE_VISIBLE) )
  960.     {
  961.         StartTextFlyin( transObj );
  962.         return;
  963.     }
  964. =09
  965.     if ( platform !=3D "Win32" )
  966.     {
  967.         SetVisibility( transObj.HTML, visibility );
  968.         callback( transObj );
  969.         return;
  970.     }
  971.     =09
  972. =09
  973. =09
  974. =09
  975. =09
  976. =09
  977.     if ( trans.type =3D=3D NULL_TRANSITION )
  978.     {
  979.         transObj.HTML.style.filter =3D "revealTrans(duration=3D0, =
  980. transition=3D0)";
  981.     }
  982.     else    =09
  983.     {
  984.         duration =3D TRANSITION_RATES[trans.rate];
  985.         transObj.HTML.style.filter =3D "revealTrans(duration=3D" + duration + =
  986. ", transition=3D" + trans.type + ")";
  987.     }
  988.     stNoInput++;                                    =09
  989.     transObj.HTML.filters(0).Apply();                =09
  990. =09
  991.     SetVisibility( transObj.HTML, visibility );        =09
  992. =09
  993.     transObj.HTML.filters(0).Play()                    =09
  994.     transObj.HTML.onfilterchange =3D TransitionDoneEvent;=09
  995. }
  996. function TransitionDoneEvent( )
  997. {
  998.     var    type =3D GetObjectTypeFromName( event.srcElement.id );    =09
  999.     stNoInput--;                                                =09
  1000.     if        ( type =3D=3D OBJ_SCENE )
  1001.     {
  1002.     =09
  1003.         if ( (currentScene !=3D null) && (event.srcElement.id =3D=3D =
  1004. currentScene.name) )
  1005.             SceneTransitionDone();
  1006.     }
  1007.     else if    ( type =3D=3D OBJ_PLAYER )        =09
  1008.     {
  1009.         var objPlayer =3D GetPlayerFromName( event.srcElement.id );
  1010.         if ( this.style.visibility =3D=3D IE_VISIBLE )                =09
  1011.             PlayerEntryTransitionDone( objPlayer ); =20
  1012.         else                                                    =09
  1013.             PlayerExitTransitionDone( objPlayer, false );
  1014.     }
  1015.     return;
  1016. }
  1017. function InitializeTextFlyin( objPlayer )
  1018. {
  1019.     if ( sys =3D=3D "Netscape" )                                    =09
  1020.         return false;
  1021.     var    transition =3D objPlayer.entryTrans;                        =09
  1022.     var    transUnits =3D transition.flySubtype;                        =09
  1023.     var    movePerTick    =3D parseInt(FLYIN_PER_TICK[transition.rate]);=09
  1024. =09
  1025.     var    transDirection =3D (transition.type =3D=3D TEXT_FLYIN) ? =
  1026. transition.flyFrom : FLYIN_TOP;    =09
  1027.     =09
  1028. =09
  1029.     if ( stProjState =3D=3D PS_UNINITIALIZED )
  1030.     {
  1031.         var    textHTML    =3D objPlayer.HTML;                =09
  1032.         var    oldInnerHTML    =3D textHTML.innerHTML;        =09
  1033.         var    newInnerHTML    =3D "";                        =09
  1034.     =09
  1035.         transition.textOrder =3D new Array();                =09
  1036.         textOrder =3D transition.textOrder;                =09
  1037. =09
  1038.     =09
  1039.     =09
  1040.     =09
  1041.     =09
  1042.         var flyinIdx =3D 0;                        =09
  1043.         var    flyinBuffer =3D "";
  1044.     =09
  1045.     =09
  1046.     =09
  1047.         var spanStyle =3D (transition.type =3D=3D TEXT_FLYIN) ? " =
  1048. style=3D'position:relative;visibility:hidden;'" : " =
  1049. style=3D'visibility:hidden;'";
  1050.         for ( var letterIdx=3D0; letterIdx<oldInnerHTML.length; )
  1051.         {
  1052.         =09
  1053.             tempID =3D objPlayer.name+"_tempID"+flyinIdx.toString();
  1054.             newInnerHTML +=3D "<span id=3D" + tempID + spanStyle + ">";
  1055.             while ( letterIdx<oldInnerHTML.length )
  1056.             {
  1057.             =09
  1058.             =09
  1059.             =09
  1060.                 if ( ( (charNext =3D oldInnerHTML.substring(letterIdx, letterIdx+1)) =
  1061. =3D=3D "<") || (charNext =3D=3D "&") )    =09
  1062.                 {
  1063.                     if ( charNext =3D=3D "<" )                                                                =09
  1064.                         endTagIdx =3D oldInnerHTML.indexOf( ">", letterIdx );=09
  1065.                     else
  1066.                         endTagIdx =3D oldInnerHTML.indexOf( ";", letterIdx );=09
  1067.                     var tagString =3D oldInnerHTML.substring( letterIdx, ++endTagIdx );
  1068.                     newInnerHTML +=3D tagString;
  1069.                     letterIdx =3D endTagIdx;                                            =09
  1070.                 =09
  1071.                     if ( ((tagString =3D=3D "</P>") || (tagString =3D=3D "<BR>")) &&
  1072.                         (transUnits !=3D FLYIN_BY_LETTER)    )                                    =09
  1073.                         break;
  1074.                 }
  1075.             =09
  1076.                 else
  1077.                 {
  1078.                     thisChar =3D oldInnerHTML.substring( letterIdx, ++letterIdx );
  1079.                     newInnerHTML +=3D thisChar;
  1080.                     if        ( transUnits =3D=3D FLYIN_BY_LETTER )        =09
  1081.                         break;                                        =09
  1082.                     else if    ( (transUnits =3D=3D FLYIN_BY_WORD ) && thisChar =3D=3D " " =
  1083. )    =09
  1084.                         break;
  1085.                 }
  1086.             }
  1087.             newInnerHTML +=3D "</span>"
  1088.             textOrder[flyinIdx] =3D new Object();
  1089.             textOrder[flyinIdx].name =3D tempID;                                    =09
  1090.             flyinIdx++;                                                            =09
  1091.         }
  1092.     =09
  1093.         if ( flyinIdx =3D=3D 0 )
  1094.             return false;
  1095.     =09
  1096.         textHTML.innerHTML =3D newInnerHTML;
  1097.         transition.numUnits =3D flyinIdx;                        =09
  1098.     }
  1099. =09
  1100. =09
  1101. =09
  1102.     textOrder =3D transition.textOrder;
  1103.     var currentEl =3D document.all[textOrder[0].name];    =09
  1104.     var currentOffset =3D currentEl.offsetLeft;=09
  1105.     var previousEl, previousOffset;
  1106.     for ( var count=3D0; count<transition.numUnits; count++ )        =09
  1107.     {
  1108.         previousOffset =3D currentOffset;                            =09
  1109.         previousEl =3D currentEl;
  1110.         textElName =3D textOrder[count].name;                    =09
  1111.         currentEl =3D document.all[textElName];
  1112.         SetVisibility( currentEl, IE_HIDDEN );
  1113.         currentOffset =3D currentEl.offsetTop;
  1114.     =09
  1115.     =09
  1116.     =09
  1117.     =09
  1118.     =09
  1119.     =09
  1120.         if ( currentOffset !=3D previousOffset )                                =09
  1121.             if ( previousEl.innerHTML =3D=3D " " )                                    =09
  1122.                 previousEl.innerHTML =3D "<br>";
  1123.         if ( transDirection =3D=3D FLYIN_ROTATE )        =09
  1124.             direction =3D count % FLYIN_ROTATE;            =09
  1125.         else
  1126.             direction =3D transDirection;
  1127.     =09
  1128.         if        ( direction =3D=3D FLYIN_LEFT )
  1129.         {
  1130.             tempPos =3D -(currentEl.offsetParent.offsetLeft + =
  1131. currentEl.offsetParent.offsetWidth);
  1132.             currentEl.style.posLeft =3D tempPos;                    =09
  1133.             textOrder[count].dx =3D -movePerTick;                    =09
  1134.             textOrder[count].dy =3D 0;
  1135.             textOrder[count].iterations =3D tempPos / (-movePerTick);=09
  1136.         }
  1137.         else if ( direction =3D=3D FLYIN_RIGHT )
  1138.         {
  1139.             tempPos =3D objPlayer.HTML.parentElement.offsetWidth - =
  1140. currentEl.offsetParent.offsetLeft;
  1141.             currentEl.style.posLeft =3D tempPos;
  1142.             textOrder[count].dx =3D movePerTick;                    =09
  1143.             textOrder[count].dy =3D 0;
  1144.             textOrder[count].iterations =3D tempPos / movePerTick;=09
  1145.         }
  1146.         else if    ( direction =3D=3D FLYIN_TOP )
  1147.         {
  1148.             tempPos =3D -(currentEl.offsetParent.style.posTop + =
  1149. currentEl.offsetParent.offsetHeight);
  1150.             currentEl.style.posTop =3D tempPos;
  1151.             textOrder[count].dx =3D 0;
  1152.             textOrder[count].dy =3D (-movePerTick);                =09
  1153.             textOrder[count].iterations =3D tempPos / (-movePerTick);=09
  1154.         }
  1155.         else if ( direction =3D=3D FLYIN_BOTTOM )
  1156.         {
  1157.             tempPos =3D objPlayer.HTML.parentElement.offsetHeight - =
  1158. currentEl.offsetParent.style.posTop;
  1159.             currentEl.style.posTop =3D tempPos;
  1160.             textOrder[count].dx =3D 0;
  1161.             textOrder[count].dy =3D movePerTick;                    =09
  1162.             textOrder[count].iterations =3D tempPos / movePerTick;=09
  1163.         }
  1164.     }
  1165. =09
  1166.     transition.charIdx =3D 0;                            =09
  1167.     transition.moveIdx =3D 0;                            =09
  1168.     textElName =3D transition.textOrder[0].name;
  1169.     transition.currentEl =3D document.all[textElName];=09
  1170.     SetVisibility( transition.currentEl, IE_VISIBLE );
  1171.     return true;
  1172. }
  1173. function StartTextFlyin( objPlayer )
  1174. {
  1175. =09
  1176.     SetVisibility( objPlayer.HTML, IE_VISIBLE );
  1177.     StartAnimationTimer( objPlayer, TextFlyinTick );
  1178. }
  1179. function TextFlyinTick( objPlayer )
  1180. {
  1181.     var    transition =3D objPlayer.entryTrans;                    =09
  1182.     var    spanObj =3D transition.textOrder[transition.charIdx];    =09
  1183.     var textEl =3D transition.currentEl;                        =09
  1184. =09
  1185. =09
  1186.     if ( ++transition.moveIdx < spanObj.iterations)            =09
  1187.     {
  1188.         textEl.style.posTop -=3D spanObj.dy;                    =09
  1189.         textEl.style.posLeft -=3D spanObj.dx;
  1190.         return false;                                        =09
  1191.     }
  1192.     =09
  1193. =09
  1194.     textEl.style.posTop =3D 0;                                =09
  1195.     textEl.style.posLeft =3D 0;
  1196.     =09
  1197. =09
  1198.     if ( (charIdx =3D ++transition.charIdx) >=3D =
  1199. transition.textOrder.length )=09
  1200.     {
  1201.         PlayerEntryTransitionDone( objPlayer );                =09
  1202.         return true;                                        =09
  1203.     }
  1204.     else
  1205.     {
  1206.         transition.moveIdx =3D 0;                                =09
  1207.         textElName =3D transition.textOrder[charIdx].name;
  1208.         transition.currentEl =3D document.all[textElName];    =09
  1209.         transition.currentEl.style.visibility =3D IE_VISIBLE;    =09
  1210.         return false;                                        =09
  1211.     }                                                        =09
  1212. }
  1213. var    SND_DUR_SCENE            =3D -1;=09
  1214. var    SND_DUR_PROJECT            =3D 0;=09
  1215. var ST_WAV                    =3D 1;=09
  1216. var    ST_MID                    =3D 2;=09
  1217. var    NAV_EXT                    =3D "nav"=09
  1218. var MidiTag                    =3D null;=09
  1219. function Sound( delay, duration, loop, soundType, tagName, fileName )
  1220. {
  1221. =09
  1222.     this.Initialize =3D InitializeSound;
  1223.     this.Start =3D StartSound;
  1224.     this.Trigger =3D StartSound;
  1225.     this.Stop =3D StopSound;
  1226.     this.StopEverything =3D StopEverythingOnSounds;
  1227. =09
  1228.     this.delay =3D delay;
  1229.     this.duration =3D duration;
  1230.     this.loop =3D loop;
  1231.     this.tagName =3D tagName;
  1232.     this.fileName =3D fileName;
  1233.     this.soundType =3D soundType;
  1234. }
  1235. function InitializeSound( objParent, objSound )
  1236. {
  1237.     if ( sys =3D=3D "Netscape" )
  1238.     {
  1239.         objSound.navLoop =3D (objSound.loop =3D=3D -1) ? true : false;
  1240.         objSound.html =3D document[objSound.tagName+NAV_EXT];
  1241.         return;
  1242.     }
  1243.     objSound.objParent =3D objParent;                =09
  1244.     objSound.html =3D document.all[objSound.tagName];=09
  1245.     objSound.fileName =3D objSound.html.soundsrc;    =09
  1246. =09
  1247. =09
  1248.     if (objSound.soundType =3D=3D ST_MID )
  1249.     {
  1250.         if ( MidiTag =3D=3D null )                    =09
  1251.             MidiTag =3D objSound.html;            =09
  1252.         else
  1253.             objSound.html =3D MidiTag;            =09
  1254.     }        =09
  1255. }
  1256. function StartSound( objSound )
  1257. {
  1258.     if ( sys =3D=3D "Netscape" )                    =09
  1259.     {
  1260.         if ( objSound.html !=3D null )            =09
  1261.             objSound.html.play(objSound.navLoop);
  1262.         return;
  1263.     }
  1264.     objSound.html.src =3D objSound.fileName;        =09
  1265.     objSound.html.loop =3D objSound.loop;            =09
  1266.     if ( objSound.soundType =3D=3D ST_WAV )        =09
  1267.         objSound.html.volume =3D 0;                    =09
  1268.     if ( objSound.duration > 0 )
  1269.         StartOneShotTimer( objSound, objSound.duration, objSound.Stop, =
  1270. TMR_PROJ );
  1271. }
  1272. function StopSound( objSound, fPause )
  1273. {
  1274.     if ( sys =3D=3D "Netscape" )                    =09
  1275.     {
  1276.         if ( objSound.html !=3D null )            =09
  1277.             objSound.html.stop();
  1278.         return;
  1279.     }
  1280.     objSound.html.loop =3D 0;
  1281.     objSound.html.src =3D "";                            =09
  1282.     if ( objSound.soundType =3D=3D ST_WAV )
  1283.         objSound.html.volume =3D -10000;
  1284. }
  1285. function StopEverythingOnSounds( objSound )
  1286. {
  1287.     StopSound( objSound, true );
  1288.     if ( (sys !=3D "Netscape") && (os =3D=3D "NT") )                =09
  1289.         objSound.html.volume =3D -500;                        =09
  1290. }
  1291. var    SND_DUR_SCENE            =3D -1;=09
  1292. var    SND_DUR_PROJECT            =3D 0;=09
  1293. function Swapper( idle, hover, click )
  1294. {
  1295. =09
  1296.     this.Initialize =3D InitializeSwap;
  1297.     this.Start =3D StartSwap;
  1298.     this.Trigger =3D TriggerSwap;
  1299.     this.Stop =3D StopSwap;
  1300.     this.StopEverything =3D StopSwap;
  1301. =09
  1302.     this.idle =3D idle;
  1303.     this.hover =3D hover;
  1304.     this.click =3D click;
  1305. }
  1306. function InitializeSwap( objParent, objSwap )
  1307. {
  1308.     if ( stProjState !=3D PS_UNINITIALIZED )            =09
  1309.         return;
  1310. =09
  1311.     var    idle    =3D objSwap.idle;                        =09
  1312.     var    hover    =3D objSwap.hover;
  1313.     var    click    =3D objSwap.click;
  1314. =09
  1315. =09
  1316. =09
  1317. =09
  1318. =09
  1319. =09
  1320. =09
  1321.     if ( (hover !=3D null) && (hover !=3D "") && (document.all[hover].src =
  1322. !=3D null) )
  1323.     {
  1324.         SetVisibility( document.all[hover], IE_HIDDEN );
  1325.         objSwap.srcHover =3D document.all[hover].src;
  1326.         document.all[hover].src =3D "";
  1327.     }
  1328.     else
  1329.         objSwap.srcHover =3D document.all[idle].src;
  1330.     if ( (click !=3D null) && (click !=3D "") && (document.all[click].src =
  1331. !=3D null) )
  1332.     {
  1333.         SetVisibility( document.all[click], IE_HIDDEN );
  1334.         objSwap.srcClick =3D document.all[click].src;
  1335.         document.all[click].src =3D "";
  1336.     }
  1337.     else
  1338.         objSwap.srcClick =3D document.all[idle].src;
  1339. =09
  1340.     objSwap.srcIdle =3D document.all[idle].src;
  1341. }
  1342. function StartSwap( objSwap )
  1343. {
  1344. =09
  1345. }
  1346. function TriggerSwap( objSwap, eventType )
  1347. {
  1348.     if ( eventType =3D=3D TT_BUTTONDOWN )
  1349.         document.all[objSwap.idle].src =3D objSwap.srcClick;
  1350.     else if ( eventType =3D=3D TT_BUTTONUP )
  1351.         document.all[objSwap.idle].src =3D objSwap.srcHover;
  1352.     else if ( eventType =3D=3D TT_MOUSEOVER )
  1353.         document.all[objSwap.idle].src =3D objSwap.srcHover;
  1354.     else if ( eventType =3D=3D TT_MOUSEOUT )
  1355.         document.all[objSwap.idle].src =3D objSwap.srcIdle;
  1356.     return;
  1357. }
  1358. function StopSwap( objSwap, fPause )
  1359. {
  1360.     if ( fPause )                        =09
  1361.         return;
  1362. }
  1363. var    PATH_PER_TICK =3D new Array(50,40,30,20,10);    =09
  1364. var    PE_STOP        =3D 0;                            =09
  1365. var    PE_AGAIN    =3D 1;                            =09
  1366. var    PE_REV        =3D 2;                            =09
  1367. var    PE_EXIT        =3D 3;                            =09
  1368. var    PD_FWD        =3D 1;
  1369. var    PD_BACK        =3D -1;
  1370. function Point( x, y, rate )
  1371. {
  1372.     this.x =3D x;
  1373.     this.y =3D y;
  1374.     this.rate =3D rate;
  1375. }
  1376. function Paths( delay, edgeEffect )
  1377. {
  1378. =09
  1379.     this.Initialize =3D InitializePathAnimation;
  1380.     this.Start =3D StartPathAnimation;
  1381.     this.Trigger =3D StartPathAnimation;
  1382.     this.Stop =3D StopPathAnimation;
  1383.     this.StopEverything =3D StopPathAnimation;
  1384. =09
  1385.     this.delay =3D delay;
  1386.     this.edgeEffect =3D edgeEffect;
  1387. }
  1388. function InitializePathAnimation( objPlayer, path )
  1389. {
  1390.     var    segment;                                =09
  1391.     var pathIndex;
  1392.     var totalDistance;                            =09
  1393.     var    distanceX;                                =09
  1394.     var    distanceY;
  1395.     var dx;                                        =09
  1396.     var    dy;
  1397.     var travelTime;                                =09
  1398.     var    remX;                                    =09
  1399.     var    remY;
  1400. =09
  1401.     if ( stProjState !=3D PS_UNINITIALIZED )
  1402.     {
  1403.         objPlayer.position.SetPosition( path[0].x, path[0].y );
  1404.         return;
  1405.     }
  1406.     path.objPlayer =3D objPlayer;                    =09
  1407.     halfWidth =3D Math.floor(objPlayer.HTML.offsetWidth/2);    =09
  1408.     halfHeight =3D Math.floor(objPlayer.HTML.offsetHeight/2);
  1409. =09
  1410. =09
  1411.     path[0].x -=3D halfWidth;
  1412.     path[0].y -=3D halfHeight;
  1413.     objPlayer.position.SetPosition( path[0].x, path[0].y );
  1414.     for ( pathIndex=3D0; path[pathIndex+1] !=3D null; pathIndex++ )=09
  1415.     {
  1416.         px =3D parseInt(pathIndex);                =09
  1417.         segment =3D path[px];                        =09
  1418.     =09
  1419.     =09
  1420.     =09
  1421.         path[px+1].x -=3D halfWidth;
  1422.         path[px+1].y -=3D halfHeight;
  1423.     =09
  1424.         distanceX =3D path[px+1].x - segment.x;    =09
  1425.         distanceY =3D path[px+1].y - segment.y;    =09
  1426.     =09
  1427.         totalDistance =3D Math.sqrt( (distanceX*distanceX) + =
  1428. (distanceY*distanceY) );
  1429.     =09
  1430.     =09
  1431.         travelTime =3D Math.round(totalDistance / =
  1432. PATH_PER_TICK[segment.rate]);
  1433.     =09
  1434.     =09
  1435.         if ( distanceX > 0 )                        =09
  1436.             dx =3D Math.floor( distanceX / travelTime );=09
  1437.         else if ( distanceX < 0 )                    =09
  1438.             dx =3D Math.ceil( distanceX / travelTime );=09
  1439.         else
  1440.             dx =3D 0;
  1441.     =09
  1442.     =09
  1443.     =09
  1444.     =09
  1445.         remX =3D distanceX % travelTime;
  1446.     =09
  1447.         if ( distanceY > 0 )                        =09
  1448.             dy =3D Math.floor( distanceY / travelTime );
  1449.         else if ( distanceY < 0 )
  1450.             dy =3D Math.ceil( distanceY / travelTime );
  1451.         else
  1452.             dy =3D 0;
  1453.         remY =3D distanceY % travelTime;
  1454.         segment.number =3D px;                        =09
  1455.         segment.ticks =3D 0;
  1456.         segment.travelTime =3D travelTime;
  1457.         segment.dx =3D dx;
  1458.         segment.dy =3D dy;
  1459.         segment.remX =3D remX;
  1460.         segment.remY =3D remY;
  1461.     }
  1462.     path.numSegs =3D parseInt(pathIndex);                =09
  1463.     path.dir =3D PD_FWD;                                        =09
  1464.     return;
  1465. }
  1466. function StartPathAnimation( path )
  1467. {
  1468.     path.currentSegment =3D path[0];    =09
  1469.     path.currentSegment.ticks =3D 0;    =09
  1470.     path.cntSegs =3D 0;                                =09
  1471. =09
  1472. =09
  1473.     if ( path.dir =3D=3D PD_BACK )                            =09
  1474.     {
  1475.         for ( var ii=3D0; ii<path.numSegs; ii++ )            =09
  1476.         {
  1477.             path[ii].dx *=3D -1;
  1478.             path[ii].dy *=3D -1;
  1479.             path[ii].remX *=3D -1;
  1480.             path[ii].remY *=3D -1;
  1481.         }
  1482.         path.dir =3D PD_FWD;                                =09
  1483.     }
  1484.     StartAnimationTimer( path, PathAnimationTick );
  1485. }
  1486. function StopPathAnimation( path, fPause )
  1487. {
  1488.     return;
  1489. }
  1490. function PathAnimationTick( path )
  1491. {
  1492.     var    objPlayer =3D path.objPlayer;            =09
  1493.     var segment =3D path.currentSegment;        =09
  1494.     var    currentPosition =3D objPlayer.position;=09
  1495.     if ( ++segment.ticks <=3D segment.travelTime )    =09
  1496.     {
  1497.         newX =3D currentPosition.x + segment.dx;        =09
  1498.         if ( segment.ticks <=3D Math.abs(segment.remX) )=09
  1499.             segment.remX > 0 ? newX++ : newX--;
  1500.         newY =3D currentPosition.y + segment.dy;        =09
  1501.         if ( segment.ticks <=3D Math.abs(segment.remY) )=09
  1502.             segment.remY > 0 ? newY++ : newY--;
  1503.         currentPosition.SetPosition( newX, newY );=09
  1504.         return false;                            =09
  1505.     }
  1506. =09
  1507. =09
  1508.     if ( ++path.cntSegs < path.numSegs )
  1509.     {
  1510.     =09
  1511.         path.currentSegment =3D path[segment.number+path.dir];    =09
  1512.         path.currentSegment.ticks =3D 0;                            =09
  1513.             =09
  1514.         return false;
  1515.     }
  1516.     =09
  1517. =09
  1518.     if            ( path.edgeEffect =3D=3D PE_AGAIN )    =09
  1519.     {
  1520.     =09
  1521.         objPlayer.position.SetPosition( path[0].x, path[0].y );
  1522.     =09
  1523.         path.currentSegment =3D path[0];                =09
  1524.         path.currentSegment.ticks =3D 0;                =09
  1525.         path.cntSegs =3D 0;                            =09
  1526.         return false;                                =09
  1527.     }                        =09
  1528.     else if        ( path.edgeEffect =3D=3D PE_REV )        =09
  1529.     {
  1530.         path.dir *=3D -1;                                =09
  1531.     =09
  1532.         for ( var ii=3D0; ii<path.numSegs; ii++ )
  1533.         {
  1534.             path[ii].dx *=3D -1;
  1535.             path[ii].dy *=3D -1;
  1536.             path[ii].remX *=3D -1;
  1537.             path[ii].remY *=3D -1;
  1538.         }
  1539.         path.currentSegment.ticks =3D 0;                =09
  1540.         path.cntSegs =3D 0;                            =09
  1541.         return false;
  1542.     }
  1543.     else if        ( path.edgeEffect =3D=3D PE_EXIT )
  1544.     {
  1545.         PlayerExit( objPlayer );
  1546.         return true;
  1547.     }
  1548.     else
  1549.         return true;                                =09
  1550. }
  1551. var    GROW_PER_TICK =3D new Array(20,14,8,4,1);    =09
  1552. function Size( zoom, rate )
  1553. {
  1554.     this.zoom =3D zoom;
  1555.     this.rate =3D rate;
  1556. }
  1557. function Grows( delay )
  1558. {
  1559. =09
  1560.     this.Initialize =3D InitializeGrowAnimation;
  1561.     this.Start =3D StartGrowAnimation;
  1562.     this.Trigger =3D StartGrowAnimation;
  1563.     this.Stop =3D StopGrowAnimation;
  1564.     this.StopEverything =3D StopGrowAnimation;
  1565. =09
  1566.     this.delay =3D delay;
  1567. }
  1568. function InitializeGrowAnimation( objPlayer, grow )
  1569. {
  1570.     if ( sys =3D=3D "Netscape" )
  1571.         return;
  1572.     var    child =3D objPlayer.HTML.children[0];                    =09
  1573.     var playerType =3D GetPlayerTypeFromName( objPlayer.name );=09
  1574. =09
  1575. =09
  1576. =09
  1577.     if ( stProjState =3D=3D PS_UNINITIALIZED )
  1578.     {
  1579.         grow.realWidth =3D child.width;
  1580.         grow.realHeight =3D child.height;
  1581.     }
  1582.     if ( (playerType =3D=3D PLAYER_TEXT) || sys =3D=3D "Netscape" )=09
  1583.     {
  1584.         grow =3D null;                                        =09
  1585.         return;
  1586.     }
  1587.     grow.objPlayer =3D objPlayer;                                =09
  1588. =09
  1589.     grow.currentSegment =3D grow[0];                            =09
  1590.     grow.currentGrowth =3D grow.currentSegment.zoom;            =09
  1591. =09
  1592. =09
  1593. =09
  1594.     child.width *=3D (grow.currentSegment.zoom / 100);        =09
  1595.     child.height *=3D (grow.currentSegment.zoom / 100);
  1596. =09
  1597.     for ( var growIndex=3D0; grow[growIndex] !=3D null; growIndex++ )=09
  1598.     {
  1599.         gx =3D parseInt(growIndex);                =09
  1600.         segment =3D grow[gx];                        =09
  1601.         if ( grow[gx+1] =3D=3D null )                =09
  1602.         {
  1603.             grow.finalSegment =3D grow[gx-1];        =09
  1604.             break;                                =09
  1605.         }
  1606.     =09
  1607.         growth =3D grow[gx+1].zoom - segment.zoom;                =09
  1608.         if ( growth >=3D 0 )                                        =09
  1609.             growthFactor =3D GROW_PER_TICK[segment.rate];            =09
  1610.         else
  1611.             growthFactor =3D -(GROW_PER_TICK[segment.rate]);
  1612.     =09
  1613.         growthTicks =3D growth / growthFactor;        =09
  1614.     =09
  1615.         segment.number =3D gx;                        =09
  1616.         segment.growth =3D growth;
  1617.         segment.growthFactor =3D growthFactor;
  1618.         segment.growthTicks =3D growthTicks;
  1619.         segment.currentTicks =3D 0;
  1620.     }
  1621. }
  1622. function StartGrowAnimation( grow )
  1623. {=09
  1624.     if ( sys =3D=3D "Netscape" )
  1625.         return;
  1626.     grow.currentSegment =3D grow[0];                        =09
  1627.     grow.currentTicks =3D 0;
  1628.     StartAnimationTimer( grow, GrowAnimationTick );
  1629. }
  1630. function StopGrowAnimation( grow, fPause )
  1631. {
  1632.     return;
  1633. }
  1634. function GrowAnimationTick( grow )
  1635. {
  1636.     if ( sys =3D=3D "Netscape" )
  1637.         return true;                                    =09
  1638.     var    objPlayer =3D grow.objPlayer;                        =09
  1639.     var    child =3D objPlayer.HTML.children[0];                =09
  1640.     var segment =3D grow.currentSegment;                    =09
  1641.     grow.currentGrowth +=3D segment.growthFactor;            =09
  1642.     child.width =3D grow.realWidth*(grow.currentGrowth/100);=09
  1643.     child.height =3D grow.realHeight*(grow.currentGrowth/100);
  1644.     if ( ++grow.currentTicks <=3D segment.growthTicks )    =09
  1645.         return false;                                    =09
  1646.     if ( grow.currentSegment =3D=3D grow.finalSegment )        =09
  1647.         return true;                                    =09
  1648.     grow.currentSegment =3D grow[ segment.number+1 ];        =09
  1649.     grow.currentTicks =3D 0;
  1650.     return false;                                        =09
  1651. }
  1652. function Timer()
  1653. {
  1654.     if ( Project.tickRate =3D=3D null )        =09
  1655.         this.tickRate =3D DEFAULT_TICK_RATE;
  1656.     else
  1657.         this.tickRate =3D Project.tickRate;
  1658.     this.oneShots =3D new Array();
  1659.     this.animations =3D new Array();
  1660.     this.tickCounter =3D 0;                        =09
  1661.     this.ticksPerSecond =3D 1000 / (this.tickRate);=09
  1662.     this.timerID =3D null;
  1663.     this.StartTicking =3D StartTicking;            =09
  1664.     this.StopTicking =3D StopTicking;
  1665. =09
  1666. }
  1667. function StartTicking()
  1668. {
  1669.     if ( this.timerID =3D=3D null )
  1670.         this.timerID =3D setInterval( "TimerTick()", this.tickRate );
  1671. }
  1672. function StopTicking()
  1673. {
  1674.     if ( this.timerID !=3D null )
  1675.         clearInterval( this.timerID );
  1676.     this.timerID =3D null;
  1677. }
  1678. function TimerTick()
  1679. {
  1680.     var timerEvent;
  1681. =09
  1682.     for ( var ii=3D0; ii<tickTimer.animations.length; ii++ )    =09
  1683.     {
  1684.         if ( (timerEvent=3DtickTimer.animations[ii]) =3D=3D null )=09
  1685.             continue;                                        =09
  1686.         if ( timerEvent.callback( timerEvent.callbackObj ) =3D=3D true )=09
  1687.             tickTimer.animations[ii] =3D null;                =09
  1688.     }
  1689. =09
  1690.     if ( (++tickTimer.tickCounter % tickTimer.ticksPerSecond) =3D=3D 0 )=09
  1691.     {
  1692.     =09
  1693.         var length =3D tickTimer.oneShots.length;                =09
  1694.         for ( var ii=3D0; ii<length && (tickTimer!=3Dnull); ii++ )=09
  1695.         {
  1696.             if ( (timerEvent=3DtickTimer.oneShots[ii]) =3D=3D null )=09
  1697.                 continue;                                    =09
  1698.         =09
  1699.             if ( timerEvent.time <=3D tickTimer.tickCounter )    =09
  1700.             {
  1701.                 tickTimer.oneShots[ii] =3D null;                =09
  1702.                 timerEvent.callback( timerEvent.callbackObj );=09
  1703.             }
  1704.         }
  1705.     }
  1706.     return;
  1707. }
  1708. function StartOneShotTimer( obj, time, callback, type )
  1709. {
  1710.     var    timerIndex;                                =09
  1711.     var timerEvent =3D new Object();                =09
  1712. =09
  1713.     timerEvent.callbackObj =3D obj;                =09
  1714.     timerEvent.callback =3D callback;                =09
  1715.     timerEvent.type =3D type;                        =09
  1716. =09
  1717. =09
  1718.     timerEvent.time =3D tickTimer.tickCounter + (time * =
  1719. tickTimer.ticksPerSecond);
  1720.     for ( timerIndex=3D0; tickTimer.oneShots[timerIndex]!=3Dnull; =
  1721. timerIndex++ );=09
  1722.     tickTimer.oneShots[timerIndex] =3D timerEvent;=09
  1723.     return;
  1724. }
  1725. function StartAnimationTimer( obj, callback )
  1726. {
  1727.     var timerIndex;=20
  1728.     timerEvent =3D new Object();
  1729.     timerEvent.callbackObj =3D obj;                =09
  1730.     timerEvent.callback =3D callback;                =09
  1731.     for ( timerIndex=3D0; tickTimer.animations[timerIndex]!=3Dnull; =
  1732. timerIndex++);=09
  1733.     tickTimer.animations[timerIndex] =3D timerEvent;
  1734. }
  1735. function StopSceneTimers()
  1736. {
  1737.     for (var ii=3D0; ii<tickTimer.oneShots.length; ii++)=09
  1738.     {
  1739.         if ( tickTimer.oneShots[ii] =3D=3D null )        =09
  1740.             continue;
  1741.         if ( tickTimer.oneShots[ii].type =3D=3D TMR_SCENE )
  1742.             tickTimer.oneShots[ii] =3D null;            =09
  1743.     }
  1744. =09
  1745.     for (var ii=3D0; ii<tickTimer.animations.length; ii++)
  1746.         tickTimer.animations[ii] =3D null;
  1747. }
  1748. =09
  1749. function KillTimer()
  1750. {
  1751.     if ( tickTimer !=3D null )                    =09
  1752.     {
  1753.         window.clearTimeout( tickTimer.timerID);=09
  1754.         tickTimer =3D null;                        =09
  1755.     }
  1756. }
  1757. function SetColor(el, color)=20
  1758. {
  1759.     if ( el.style =3D=3D null )                =09
  1760.         return;
  1761. =09
  1762.     el.style.backgroundColor =3D color;    =09
  1763.     if ("Netscape"=3D=3Dsys)=20
  1764.         el.NSLayer.bgColor =3D color;        =09
  1765. }
  1766. function SetZIndex(el, zindex)=20
  1767. {
  1768.     if ( el.style =3D=3D null )                =09
  1769.         return;
  1770. =09
  1771.     el.style.zIndex =3D zindex;            =09
  1772.     if ("Netscape"=3D=3Dsys)=20
  1773.         el.NSLayer.zIndex =3D zindex        =09
  1774. }
  1775. function SetVisibility(el, val)=20
  1776. {
  1777.     if ( el.style =3D=3D null )                =09
  1778.         return;
  1779.     el.style.visibility =3D val;            =09
  1780.        =20
  1781.     if ( "Netscape"=3D=3Dsys )                =09
  1782.     {
  1783.         if        ( val =3D=3D IE_HIDDEN )
  1784.             el.NSLayer.visibility =3D NAV_HIDDEN;
  1785.         else if ( val =3D=3D IE_VISIBLE )
  1786.             el.NSLayer.visibility =3D NAV_VISIBLE;
  1787.         else if ( val =3D=3D IE_INHERIT )
  1788.             el.NSLayer.visibility =3D NAV_INHERIT;
  1789.         else
  1790.             el.NSLayer.visibility =3D "";
  1791.     }
  1792. }
  1793. function Position( obj )
  1794. {
  1795.     this.object =3D obj;                        =09
  1796.     this.x =3D obj.HTML.style.pixelLeft;        =09
  1797.     this.y =3D obj.HTML.style.pixelTop;        =09
  1798.     this.SetPosition =3D SetPosition;
  1799. }
  1800. function SetPosition( newX, newY )=20
  1801. {
  1802.     var el =3D this.object.HTML;                =09
  1803.     if ( el.style =3D=3D null )                    =09
  1804.         return;
  1805.                 =09
  1806.     el.style.pixelTop =3D newY;    =09
  1807.     el.style.pixelLeft =3D newX;
  1808.     this.x =3D newX;                            =09
  1809.     this.y =3D newY;
  1810.     if ( "Netscape"=3D=3Dsys )                    =09
  1811.     {
  1812.         el.NSLayer.top =3D parseInt( newY );
  1813.         el.NSLayer.left =3D parseInt( newX );
  1814.         el.offsetTop =3D el.NSLayer.top;
  1815.         el.offsetLeft =3D el.NSLayer.left;
  1816.     }
  1817. }
  1818. function SetContent(el, content)=20
  1819. {
  1820.     if ( el.style =3D=3D null )                    =09
  1821.         return;
  1822.     if ( "Netscape"=3D=3Dsys )                    =09
  1823.     {
  1824.         el.NSLayer.document.open();            =09
  1825.         el.NSLayer.document.write(content);    =09
  1826.         el.NSLayer.document.close();        =09
  1827.     }
  1828.     else                                    =09
  1829.         el.innerHTML=3Dcontent;
  1830. }
  1831. function SetupButtons()
  1832. {
  1833.     var rtn =3D false;                    =09
  1834.     if ( document.all.Pause !=3D null )
  1835.     {
  1836.         document.all.Pause.onclick =3D Pause;
  1837.         strPause =3D document.all.Pause.value.split( '/' );
  1838.         document.all.Pause.value =3D strPause[0];
  1839.     }
  1840.     if (document.all.Stop !=3D null )
  1841.         document.all.Stop.onclick =3D Stop;
  1842.     if ( document.all.Forward !=3D null )
  1843.         document.all.Forward.onclick =3D Forward;
  1844.     if ( document.all.Backward !=3D null )
  1845.         document.all.Backward.onclick =3D Backward;
  1846.     if ( document.all.Webpage !=3D null )
  1847.         document.all.Webpage.onclick =3D GotoWebpage;
  1848.     if ( document.all.SceneStatus !=3D null )
  1849.         formStatus =3D document.all.SceneStatus;
  1850.     if ( document.all.Start !=3D null )
  1851.     {
  1852.         document.all.Start.onclick =3D Start;
  1853.         strPlay =3D document.all.Start.value.split( '/' );
  1854.         document.all.Start.value =3D strPlay[0];
  1855.         rtn =3D true;
  1856.     }
  1857.     else
  1858.         rtn =3D false;
  1859.     if ( document.all.NavigationButtons !=3D null )
  1860.         SetVisibility( document.all.NavigationButtons, IE_VISIBLE );
  1861.     return rtn;
  1862. }
  1863. function Start()
  1864. {
  1865.     if ( stNoInput )                                    =09
  1866.         return;
  1867.     if ( stButtons =3D=3D true )                            =09
  1868.     {
  1869.         document.all.Start.value =3D strPlay[1];
  1870.         if ( document.all.Pause !=3D null )
  1871.         {
  1872.             document.all.Pause.value =3D strPause[0];
  1873.         }
  1874.     }
  1875.     if            ( (stProjState =3D=3D PS_RUNNING) || (stProjState =3D=3D =
  1876. PS_PAUSED) )=09
  1877.     {
  1878.         ProjectShutdown();
  1879.         ProjectInitialize();
  1880.     }
  1881.     else if        ( stProjState !=3D PS_INITIALIZED )    =09
  1882.         ProjectInitialize();
  1883.     ProjectStart();                                    =09
  1884. }
  1885. function Pause()
  1886. {
  1887. =09
  1888.     if ( stProjState =3D=3D PS_PAUSED )                    =09
  1889.     {
  1890.         tickTimer.StartTicking();                    =09
  1891.         if ( document.all.Pause !=3D null )
  1892.         {
  1893.             document.all.Pause.value =3D strPause[0];
  1894.         }
  1895.         stProjState =3D PS_RUNNING;
  1896.         StatusChange();                                =09
  1897.     }
  1898.     else
  1899.     {
  1900.         if ( tickTimer !=3D null )                    =09
  1901.             tickTimer.StopTicking();                =09
  1902.         if    ( stProjState !=3D PS_RUNNING )            =09
  1903.             return;
  1904.         stProjState =3D PS_PAUSED;
  1905.         if ( document.all.Pause !=3D null )
  1906.         {
  1907.             document.all.Pause.value =3D strPause[1];
  1908.         }
  1909.         StopEverythingOnScenes( true );                =09
  1910.         StatusChange();                                =09
  1911.     }
  1912. }
  1913. function Stop()
  1914. {
  1915.     if ( stNoInput )                                    =09
  1916.         return;
  1917.     location.reload();
  1918. }
  1919. function Forward()
  1920. {
  1921.     if ( stNoInput )                                    =09
  1922.         return;
  1923. =09
  1924.     if ( stProjState !=3D PS_RUNNING )
  1925.         return;
  1926.     SceneExit( currentScene );                =09
  1927. }
  1928. function Backward()
  1929. {
  1930.     if ( stNoInput )                                    =09
  1931.         return;
  1932.     var nextScene;
  1933. =09
  1934. =09
  1935. =09
  1936.     if        ( stProjState =3D=3D PS_COMPLETE )
  1937.         nextScene =3D Project.stopScene;
  1938.     else if ( stProjState !=3D PS_RUNNING )
  1939.         return;
  1940.     else
  1941.         nextScene =3D (currentScene.number =3D=3D 0) ? 0 : currentScene.number =
  1942. - 1;
  1943.     ProjectShutdown();
  1944.     ProjectInitialize();
  1945.     ProjectStart( nextScene );            =09
  1946. }
  1947. function GotoWebpage()
  1948. {
  1949.     window.open( Project.webpage);                    =09
  1950. }
  1951. function StatusChange( )
  1952. {
  1953.     var        stsPage =3D null;                =09
  1954.     var        stsState =3D null;            =09
  1955.     if        ( stProjState =3D=3D PS_UNINITIALIZED )
  1956.     {
  1957.         stsState =3D "Initializing";
  1958.         stsPage =3D ""
  1959.     }
  1960.     else if ( stProjState =3D=3D PS_INITIALIZED )
  1961.     {
  1962.         stsState =3D "Ready";
  1963.         stsPage =3D "";
  1964.     }
  1965.     else if    ( stProjState =3D=3D PS_RUNNING )
  1966.     {
  1967.         stsState =3D "Playing";
  1968.         stsPage =3D (currentScene.number+1) + " / " + nScenes;
  1969.     }
  1970.     else if    ( stProjState =3D=3D PS_PAUSED )
  1971.         stsState =3D "Paused";
  1972.     else if    ( stProjState =3D=3D PS_COMPLETE )
  1973.         stsState =3D "Complete";
  1974. =09
  1975.     if ( (formStatus !=3D null) && (stsPage !=3D null) )
  1976.         formStatus.value =3D stsPage;
  1977. =09
  1978.     if ( stsState !=3D null )
  1979.         top.status =3D stsState;=20
  1980. }
  1981. function GetSceneFromNumber( sceneNum )
  1982. {
  1983.     return sceneArray[sceneNum];    =09
  1984. }
  1985. function GetPlayerFromName( playerName )
  1986. {
  1987.     var objPlayer;
  1988. =09
  1989. =09
  1990.     if ( (currentScene) && (currentScene.Players !=3Dnull) && ((objPlayer =
  1991. =3D currentScene.Players[playerName]) !=3D null) )                                                            =09
  1992.         return objPlayer;                    =09
  1993. =09
  1994.     var objScene;
  1995.     for ( sceneName in Scenes )                    =09
  1996.     {
  1997.         objScene =3D Scenes[sceneName];
  1998.         if ( objScene.Players !=3D null )
  1999.         {
  2000.             objPlayer =3D objScene.Players[playerName];
  2001.             if ( objPlayer !=3D null )
  2002.                 return objPlayer;                    =09
  2003.         }
  2004.     }=09
  2005.         =09
  2006.     return null;                                =09
  2007. }
  2008. function GetObjectTypeFromName( nameString )
  2009. {
  2010.     var type =3D nameString.substr(0,1);    =09
  2011.     if        ( type =3D=3D NAME_SCENE )        =09
  2012.         return OBJ_SCENE;
  2013.     else if    ( type =3D=3D NAME_PLAYER )        =09
  2014.         return OBJ_PLAYER;
  2015. }
  2016. function GetPlayerTypeFromName( nameString )
  2017. {
  2018.     var type =3D nameString.substr(1,1);    =09
  2019.     if        ( type =3D=3D PLAYER_NAME_IMAGE )    =09
  2020.         return PLAYER_IMAGE;
  2021.     else if    ( type =3D=3D PLAYER_NAME_DRAW )    =09
  2022.         return PLAYER_DRAW;
  2023.     else if    ( type =3D=3D PLAYER_NAME_TEXT )    =09
  2024.         return PLAYER_TEXT;
  2025. }
  2026. function resetGifAnimation()
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  2036. Scenes.Sx1.Bhv =3D new Array();
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  2039. Scenes.Sx1.Players =3D new Object();
  2040. Scenes.Sx1.Players.PI4 =3D new Player( 0, -1 );
  2041. Scenes.Sx1.Players.PI6 =3D new Player( -1, -1 );
  2042. Scenes.Sx1.Players.PI6.Bhv =3D new Array();
  2043. Scenes.Sx1.Players.PI6.Bhv[0] =3D new Sound( 0, -1, 0, 1, "AW30", =
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  2045. Scenes.Sx1.Players.PI6.entryTrans =3D new Transition( 12, 2, 0, 0 );
  2046. Scenes.Sx1.Players.PT8 =3D new Player( 1, -1 );
  2047. Scenes.Sx1.Players.PT8.entryTrans =3D new Transition( 12, 2, 0, 0 );
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